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MEM01 - another-(route/story/perspective)

i've asked it to make a few copies.
you know how easy it is to misplace shit here.

yeah, the jouse is alright but it feels a bit
posessive at times, what with its "insatiable
urge to make you happy."

oh, and just so you know, i've figured it out.
made my own little room as an offshoot of parallel.
the only way in are through some walls i set
down and my personal key.

no, i don't think it knows. i made it one-way as a
precaution. the exit is extremely easy to find,
too. i put it directly across my computer.
it goes to overgrown right now.

fuck off, kim. you know how much i hate that.

okay, brb. i'm gonna see if i can sneak in another.
jouse.map
the definitive jouse map, as of me writing!
the first layer
  regular
  1F - welcome home
  2F - storage
  B1 - miscellaneous
  B2 - portal room
  B3 - drawing parallels (leads to 1F-PA)
  B4 - water damage (leads to 1F-FL)
  B5 - visions (leads to 1F-SL)
    parallel (PA)
    1F - welcome home!
    B1 - branching pathways
    flooded (FL)
    1F - deluge
    B1 - since the dawn of time
      drought (DR)
      1F - deluge (reversed)
        solar tower (inside)
the second layer (SL)
  1F - welcome again
  2F - sunny day (leads to solar tower)
  B1 - fleuron (leads to 1F-OV)
  B2 - ad astra (leads to 1F-NE)
  B3 - bookworm deluxe (leads to 1F-LI)
  solar tower (outside)
  overgrown (OV)
  1F - in the garden
  B1 - groves
    ruin (RU)
    1F - sacramento
    B1 - raider
  nebula (NE)
  1F - excelsior
  2F - waiting room
  3F - stargazing
  library (LI) [new!]
  1F - tomes