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MEM01 - another-(route/story/perspective)
i've asked it to make a few copies.
you know how easy it is to misplace shit here.
yeah, the jouse is alright but it feels a bit
posessive at times, what with its "insatiable
urge to make you happy."
oh, and just so you know, i've figured it out.
made my own little room as an offshoot of parallel.
the only way in are through some walls i set
down and my personal key.
no, i don't think it knows. i made it one-way as a
precaution. the exit is extremely easy to find,
too. i put it directly across my computer.
it goes to overgrown right now.
fuck off, kim. you know how much i hate that.
okay, brb. i'm gonna see if i can sneak in another.
jouse.map
the definitive jouse map, as of me writing!
the first layerregular
1F - welcome home
2F - storage
B1 - miscellaneous
B2 - portal room
B3 - drawing parallels (leads to 1F-PA)
B4 - water damage (leads to 1F-FL)
B5 - visions (leads to 1F-SL)
parallel (PA)
1F - welcome home!
B1 - branching pathways
flooded (FL)
1F - deluge
B1 - since the dawn of time
drought (DR)
1F - deluge (reversed)
solar tower (inside)the second layer (SL)
1F - welcome again
2F - sunny day (leads to solar tower)
B1 - fleuron (leads to 1F-OV)
B2 - ad astra (leads to 1F-NE)
B3 - bookworm deluxe (leads to 1F-LI)
solar tower (outside)overgrown (OV)
1F - in the garden
B1 - groves
ruin (RU)
1F - sacramento
B1 - raider
nebula (NE)
1F - excelsior
2F - waiting room
3F - stargazing
library (LI) [new!]
1F - tomes