[AN INTRODUCTORY]
[a hand-crafted gift, just for you!]

MEM! - about-(her-route/their-story/its-involvement)
hello, welcome to redroute!

i'm making this memo for you to serve as a reference page as you read up on this project i've been cooking up since i started building jouse 3 around mid-april 2025.

i'm going to pretend like you typed something on your keyboard and put it in bolded text and answer that... if you didn't, uh, well... too bad?

also, i advise against opening every expanding box here... open and close them as you go, instead of doing it all at once!
[WHAT IS REDROUTE?]
i'm glad you asked! i won't go into too much details here, since i would rather you seek out this information yourself instead of having it be directly handed to you... the information isn't hard to find regardless, but!

redroute was originally meant to be a companion piece for the jouse 3 that very quickly spiraled into a deeply personal project. i think the tipping point was when i started to write memo7, or when i had originally canned it on the server...

oh, yeah, redroute was going to be an actual build on the same server as jouse 3. as you can see from some of the memo backgrounds, a lot of areas for it were finished!

...but it was cancelled due to burnout.

...but, i brought it back a few months later, when i had started to work on the jouse video!

while the video was being worked on, redroute was actively under... "development?" is that the right word? anyways, the important part is that a lot of what i had wasn't anywhere near finished. there are some minor discrepancies in the video. as i'm sure you've noticed, the tower key was never used nor was the blue text door open... and the memo inside of the core room is also different here!

i'm drawing out this question for too long, so i'll get to the real important bits for you to understand... most of redroute was written with the intention of being left up to your own interpretation. this can include things i never clearly set up, such as designs for characters, but also more important things like the timeline itself!

despite what the project is... actually meant to be and what it was made to represent, i had always intended for this to be the case... uh... that's it for this one!

[WHAT IS DIR.HTML?]
dir.html, or as you would know it as, "the directory page," is where you will find everything readable.*

ah... right... the big asterisk... well, not everything.

some memos, as you see, are inaccessible due to being blanked out! i did this mainly to prevent people from skimming through everything and to incentivize reading deeper into entries.

you will find key words for memo/x entries in some of the memy/e entries, and they are the titles of blacked out entries. the key words will look slightly different, so keep an eye out!

you can use them by cross-referencing the name length with the key word, and putting in the url for it... speaking of which, i hope you've been paying attention to the urls!

also, just a general rule of thumb for my entire website (gagingo.ing, not just redroute), desktop users can hover over any dotted underlined text... if you're on mobile, i'm sorry.

i think it's important to note, however, that i currently am dissatisfied with the way this scavenger hunt works. you'll likely run into some entries referencing later events of redroute that you would not have seen at this point. i'm trying to think of ways to completely redo the scavenger hunt and (potentially) make the other categories a reward of sorts for finishing the main story, so bare me until then. it is also important to bring up that some entries will reference things that happen in blanked out main story memos. these will be marked with a [!], but you may need to read some to get keywords. for the sake of keeping you from getting lost around all these spoily entries, ones that contain a keyword will have the indicator in italics... you'll be on your own for the rest. this is just a band-aid fix until i redo the scavenger hunt entirely, which again likely won't be for a while. sorry about all this!

[IS THIS STILL BEING WORKED ON?]
yes... kinda.

the main story (memo and memx) is entirely done, but i still write new memy/z/e entries from time to time.

sometimes, one of my friends will write something and i put that in the memf section.

i don't have a way to notify people about updates, so check back on dir.html every now and then! any new entries will be marked with a [*].

[CAN I PLAY THE JOUSE?]
no.

i have a backup of the server world, but that is 15.1 gb that i do not plan to distribute outside of people who have played on the server.

[WHAT'S THE INTENDED READING ORDER?]
generally, you read the memos from top to bottom, skipping blanked ones until you have the key words.

so, for example, you would read memo1-7a, then read memx1, 2, and 4, then jump to the memy/z/e entries.

once you have a key word, you could go straight to the corresponding memo, but i recommend finishing the current one first... or finishing all of the entries accessible to you, and keeping track of key words in a separate file.

memz/f entries are entirely optional, with the former never having keywords placed into them and the latter flat out not being written by me, but they are both still good i think!

...even still, the reading order is up to you! read however you want to and piece the story together your own way!

[WHAT'S UP WITH THE MUSIC?]
can't you hear it? it's everywhere.

...no? well, i recommend turning on autoplay. music is a very important part of both my writing process as well as the story in general. after all, it's diagetic!

[SOMETHING REMINDS ME OF HOMESTUCK!]
you can close the tab now. i don't want to see you here again.

[CREDITS?]
yeah, yeah, obvious credits tab... it's needed though!

while redroute is a project made by myself, i have recieved feedback and pointers from some of my friends. a thank you in no particular order to:

melpuflashcrian
gael
starz
kirburger
caddie

originally for the video, redroute was not only meant to be in it, but it would also have been voiced. a thank you to the people i gathered for that:

fuzzy - the revenant
starz - the interrogator
vulper - the critic
random - the conspiracist
danger - the rogue
(the deserter and, begrudgingly, the interloper would have been voiced by me)

...and even though this doesn't exactly count, here are the main inspirations i had for this whole thing:

b3313, myhouse.wad, petscop (the concept of the jouse)
corru.observer, limbobbia, miasma tower, mindwave (early redroute)
anthology of the killer
dream's end come true
hakita's various music projects
king crimson's in the court of the crimson king and discipline albums
deltarune (only a little bit. i try not to reference this one a lot.)
tyler, the creator's flower boy album

oh, also, the background images that aren't taken in minecraft were grabbed from web searches and edited in gimp.

[OKAY, ALL DONE!]
good, because that's all you're getting.

some of these questions were recieved from friends who have read redroute, so hopefully theirs would've helped you a bit more than mine. if there was something you wanted answered that wasn't listed here, assume that it is answered somewhere in the story... otherwise, find some way to contact me.

anyways, get out there and enjoy!

...and if you finished redroute and really liked it, please share it with your friends. i don't have any way other than the jouse video to really get this out there.

♪ — redroute-song-tutorial
original: Limitless Lighthouse - wasteofblood

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